Section 2: Pip Grows Up
Pip grows up and so do you: where AI came from, how AI sees, clear prompts, checking answers, AI as a helper, fairness, privacy, and building your own AI. Each lesson ends with an optional mission to try with a grown-up.
We suggest Section 1 first. Section 2 builds on what you taught Pip there. But it’s not locked: you can start here if you like! Go to Section 1
- Where Did AI Come From?People dreamed about thinking machines for a long time. AI got really useful only lately, thanks to lots more data, much faster computers, and better ways to learn from examples.Game: AI Time Machine
- How Pip Sees PicturesTo a computer, a picture is a grid of tiny colored squares called pixels. AI finds patterns in them.Game: Pixel Peek
- Say It ClearlyThe words you give an AI are called a prompt. Clear, detailed prompts get better results.Game: Monster Maker
- Check It, Fix ItAI can make mistakes. Find the mistake, check it in a trusted source, then tell the AI exactly what to fix.Game: Pip's Homework
- AI Can Help You Learn and Make ThingsAI can be a helper that gives ideas, quizzes you, and explains things. You do the thinking and the making.Game: Helper or Doer?
- Fair for EveryoneIf an AI only learns from some kinds of examples, it can leave others out. Examples of every kind help make it fair for everyone.Game: Pick the Team
- Secrets Stay SafeThe words you type to an AI travel to a company's computers and can be saved. Leave out private things. The AI can still help!Game: Prompt Scrubber
- Build Your Own AIYou can build an AI! Teach it with examples, test it, fix its mistakes, make sure it works for every kind, and give it a safety rule.Game: My Sorting Machine
- Final quiz10 questions, both sectionsFinish lineYour Section 2 certificate